using UnityEngine;
using UnityEngine.InputSystem;
using GameFramework;
using LS.Event;

namespace LS.Input
{
    public abstract class InputSystemEventArgs<T> : LSGameEventArgs<T> where T : LSGameEventArgs, IReference, new()
    {
        public InputAction.CallbackContext Context { get; set; }

        public override void Clear()
        {
            Context = default;
            base.Clear();
        }
    }
}
